Lighting experiment before rendering
It is necessary to experiment with different lighting settings before take the whole scene to render. Also, it is very important to know what kind of lighting effect we want to have in each scene. For our group, we decided to use Omni for the room, but Skylight for the outer environment. What are shown below are the experiment of the lighting settings with Omni.
Therefore, after having been experimenting with various setting of the Omni light, a decision of only one Omni light has been made with the following details, which looks more realistic and is currently applied as final resolution for the scene.
The animation
As is agreed in the group, each of has one scene of animation to produce and I am working basically for the second scene, the animation of the 50’s radio. The animation was made on the basis of the timeline by changing the lens or the target of camera, or by repositioning the object in the scene.
The overall timeline in scene two goes like below:
Outside of the house--> move camera towards the window--> open the window--> camera goes into the room (show all the objects in the room) -->(start to give a close-up to each object) camera moves towards the picture frame --> close-up to chair, coffee and egg --> eventually close-up to the radio
The main part of the animation is to show the functionality of the radio, which starts with the play button, and then the pause-play button, and then the volume-controller button, and then channel-controller button, with a stop button at the end to stop the music in the backdrop. Therefore, the sound effect plays a significant role in the radio animation and makes the animation livelier!
The animation for scene two is shown below:
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